import android.content.Context; import android.view.View;
[1] Smith, J. (2015). Mobile game development: A survey of current trends and technologies. Journal of Mobile Human Computer Interaction, 7(1), 1-15. a good day to die hard game for android
public class UnityPlayer extends View { private Context context; import android
@Override protected void onDestroy() { super.onDestroy(); unityPlayer.quit(); } } @Override protected void onDestroy() { super.onDestroy()
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); unityPlayer = new UnityPlayer(this); setContentView(unityPlayer); unityPlayer.init(); }
I hope this helps! Let me know if you have any questions or need further clarification.
"Design and Implementation of a Mobile Game: A Case Study of 'Die Hard' Game for Android"