static int __init drm_driver_init(void)
#include <GL/gl.h>
printk(KERN_INFO "Simple graphics driver initialized\n"); return 0; Hands On Projects For The Linux Graphics Subsystem
In this project, we will build a simple graphics driver that can render a graphics primitive, such as a triangle, on a Linux system. We will use the kernel-mode graphics driver framework, which provides a set of APIs for interacting with the graphics hardware. static int __init drm_driver_init(void) #include <GL/gl
static struct platform_driver simple_driver = .probe = simple_driver_probe, .remove = simple_driver_exit, .driver = .name = "simple-graphics-driver", .owner = THIS_MODULE, , ; static int __init drm_driver_init(void) #include <
static struct fb_info *simple_driver_probe(struct platform_device *pdev)
glutMainLoop();