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Install Playeranimator Version 099 Or Later Better !exclusive! (Simple TUTORIAL)

// Current version private string currentVersion;

if (v1Part < v2Part) return -1; if (v1Part > v2Part) return 1; } install playeranimator version 099 or later better

[MenuItem("Tools/PlayerAnimator/Check Version")] public static void CheckVersion() { // Get the current version string currentVersion = PlayerPrefs.GetString("PlayerAnimatorVersion", ""); // Current version private string currentVersion; if (v1Part

using UnityEngine; using UnityEditor;

for (int i = 0; i < Mathf.Max(v1Parts.Length, v2Parts.Length); i++) { int v1Part = i < v1Parts.Length ? int.Parse(v1Parts[i]) : 0; int v2Part = i < v2Parts.Length ? int.Parse(v2Parts[i]) : 0; // Current version private string currentVersion

Here's a simple example of how this feature could be implemented in a Unity project:

// Current version private string currentVersion;

if (v1Part < v2Part) return -1; if (v1Part > v2Part) return 1; }

[MenuItem("Tools/PlayerAnimator/Check Version")] public static void CheckVersion() { // Get the current version string currentVersion = PlayerPrefs.GetString("PlayerAnimatorVersion", "");

using UnityEngine; using UnityEditor;

for (int i = 0; i < Mathf.Max(v1Parts.Length, v2Parts.Length); i++) { int v1Part = i < v1Parts.Length ? int.Parse(v1Parts[i]) : 0; int v2Part = i < v2Parts.Length ? int.Parse(v2Parts[i]) : 0;

Here's a simple example of how this feature could be implemented in a Unity project: